Developer
Disconfucius
Building atmospheric and trippy micro-worlds with narrative-first, surreal game spaces.
In Development
Subconciousism
A story-first exploratory game inspired by LSD: Dream Emulator. You move through strange scenes and unreliable memories, trying to piece together what happened to the character you are playing.
It focuses on world building, narrative atmosphere, and player choices during interaction, with very little traditional gameplay. The project touches sensitive subjects, can be disorienting, and the footage shown here is from active development.
Game Two
Out Of Here
A short game jam game where each spell plays a musical tune when cast into an alchemical bottle. The goal is to mix spells into dreamlike loops while hunting a hidden winning combination. One random set of spell-bottle casts ends the game, and the tower filaments are your clue: when they light up, that spell is part of the correct combo.
Game Three
Worm Life Worth Living
A fishing game from the perspective of a worm. When you die, you are pulled into a surreal afterlife sequence that keeps changing as you respawn and die again. To push the absurdity further, the worm also carries an arsenal of weapons for self-defense.