Disconfucius portrait

Developer

Disconfucius

Building atmospheric and trippy micro-worlds with narrative-first, surreal game spaces.

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In Development

Subconsciousism

A troubled person has lost access to the central part of themself and linear time. Now floating through the state where the dream world, the projected technological world, the memories, the archetypes, and the "real" world, they all mix in a chaotic experience. They can witness the things that are happening to them and only ask the question, "what was even real?"

This is a story-first exploratory game inspired by LSD: Dream Emulator. You move through strange scenes and unreliable memories, trying to piece together what happened to the character you are playing. It focuses on world building, narrative atmosphere, and player choices during interaction, with very little traditional gameplay. The project touches sensitive subjects and can be disorienting. The footage shown here is from active development.

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Subconsciousism

A troubled person has lost access to the central part of themself and linear time. Now floating through the state where the dream world, the projected technological world, the memories, the archetypes, and the "real" world, they all mix in a chaotic experience. They can witness the things that are happening to them and only ask the question, "what was even real?"

This is a story-first exploratory game inspired by LSD: Dream Emulator. You move through strange scenes and unreliable memories, trying to piece together what happened to the character you are playing. It focuses on world building, narrative atmosphere, and player choices during interaction, with very little traditional gameplay. The project touches sensitive subjects and can be disorienting. The footage shown here is from active development.

Worm Life Worth Living

A fishing game from the perspective of a worm. When you die, you are pulled into a surreal afterlife sequence that keeps changing as you respawn and die again. To push the absurdity further, the worm also carries an arsenal of weapons for self-defense.

Drones Deluxe

A dystopian consumer satire where drones deliver every indulgence on demand while the human cost stays carefully out of sight. It leans into a visually wild PS1-inspired look with a creepy, sensual sci-fi atmosphere, pushing surreal imagery, music, and mood as hard as the satire.

Out Of Here

A short game jam game where each spell plays a musical tune when cast into an alchemical bottle. The goal is to mix spells into dreamlike loops while hunting a hidden winning combination. One random set of spell-bottle casts ends the game, and the tower filaments are your clue: when they light up, that spell is part of the correct combo.